![]() Adding to this is a star-based structure that rewards you with an increasing number of stars from 1-3 depending on how well you do in any given event. ![]() It does a good job of reeling you back in for one more try. It does get harder, though, and while Table Top Racing can be frustrating at times, it’s never to the point of making you want to walk away. Given this would have required touch controls initially, it is understandable, but at the same time, perhaps the better control scheme should have resulted in a slight difficulty tweak. The second didn’t take a huge amount of time either. ![]() However, the early levels are extremely easy, too easy, if anything, as I blasted through the first cup in about 10-15 minutes. Originally a mobile release on iOS and Android, the move to Vita has been handled well and doesn’t feel at all like a mobile game shoe-horned into a handheld console. Some races are just that, some have Mario Kart style weaponry, and others borrow race ideas from elsewhere such as the eliminator that Burnout did so well. ![]() In Table Top Racing, we have something of a spiritual successor to Micro Machines then, but all done with a few twists. Perhaps four games was enough at the time, but now several years down the line, that brilliant idea of tiny vehicles around a track based on tables in different places (encompassing work benches, grills, and childrens play tables amongst others), feels both reasonably fresh, and simultaneously for someone like me who remembers Micro Machines fondly, very nostalgic. I knew it had been a while, but that came as something of a surprise when I looked it up. It’s eight years since the last Micro Machines game, V4, came out. ![]()
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